After some tinkering and experimentation I have discovered that the WebGL platform is presenting a value of 0 bytes read to the function: `PersistentQueue.ReadEntriesFromFile`. Has anybody used Mixpanel and Unity WebGL together here? I am under the impression that WebGL forbids classic file I/O. Are there workarounds available? Or have I missed a vital piece of documentation?
Your help and time is always appreciated. Thank you
Best answer by cherise
I’ve looked into this and highlighted it with our engineering team, but I wasn’t able to get the full picture of what is going on. Were you able to resolve this on your end?
What SDK are you using with WebGL?
In case it applies to the issues you are seeing—have you seen this thread?