I want to send a “Concurrent Users” event from my ...
# questions
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I want to send a “Concurrent Users” event from my game server. Is it recommended that I: • send an event every X minutes, • send that event every time a new player connects/disconnects Is the 2nd option really going to burn through the basic pricing? (assume it happens very often, 2-3000 peak concurrent users in a day, so like 10,000+ API calls coming from 1 user, the server, in a day)