I currently have a Unity Project (using the Unity 1.3.1 SDK ) in which a tracking event is sent when the user progresses through the app. These events are called sequentially, however, mixpanel seems to be missing some if not most of the events, example: 2, 3, 5, 7, 8 (missing/lost 1, 4, 6)
The events are called a few seconds after each other, The flush buffer is set to 2 seconds (also tested at 30 seconds and 60 seconds), the function is the simple Mixpanel.Track(action, prop); call.
The odd part is that some of the events are making it to the website UI.
Any insight would be appreciated.